#ifndef _COMMANDER_H_ #define _COMMANDER_H_ #include #include "panel.h" #include "window.h" class CCommander : public CWindow { public: // Constructor CCommander(const std::string &p_pathL, const std::string &p_pathR); // Destructor virtual ~CCommander(void); private: // Forbidden CCommander(void); CCommander(const CCommander &p_source); const CCommander &operator =(const CCommander &p_source); // Key press management virtual const bool keyPress(const SDL_Event &p_event); // Key hold management virtual const bool keyHold(void); // Draw virtual void render(const bool p_focus) const; // Is window full screen? virtual const bool isFullScreen(void) const; // Open the file operation menus const bool openCopyMenu(void) const; void openExecuteMenu(void) const; // Open the selection menu const bool openSystemMenu(void); // The two panels CPanel m_panelLeft; CPanel m_panelRight; CPanel* m_panelSource; CPanel* m_panelTarget; // Pointers to resources SDL_Surface *m_background; }; #endif