#include "overrides.h" static CoreOverrides pcsx_rearmed_overrides = { .core_name = "pcsx_rearmed", .option_overrides = (OptionOverride[]){ {"pcsx_rearmed_display_internal_fps", "disabled", 1}, // doesn't appear to do anything {"pcsx_rearmed_show_input_settings", "disabled", 1}, // doesn't appear to do anything {NULL,NULL}, }, .button_mapping = (ButtonMapping[]){ {"Up", RETRO_DEVICE_ID_JOYPAD_UP, BTN_ID_UP}, {"Down", RETRO_DEVICE_ID_JOYPAD_DOWN, BTN_ID_DOWN}, {"Left", RETRO_DEVICE_ID_JOYPAD_LEFT, BTN_ID_LEFT}, {"Right", RETRO_DEVICE_ID_JOYPAD_RIGHT, BTN_ID_RIGHT}, {"Select", RETRO_DEVICE_ID_JOYPAD_SELECT, BTN_ID_SELECT}, {"Start", RETRO_DEVICE_ID_JOYPAD_START, BTN_ID_START}, {"Circle", RETRO_DEVICE_ID_JOYPAD_A, BTN_ID_A}, {"Cross", RETRO_DEVICE_ID_JOYPAD_B, BTN_ID_B}, {"Triangle", RETRO_DEVICE_ID_JOYPAD_X, BTN_ID_X}, {"Square", RETRO_DEVICE_ID_JOYPAD_Y, BTN_ID_Y}, {"L1 Button", RETRO_DEVICE_ID_JOYPAD_L, BTN_ID_L1}, {"R1 Button", RETRO_DEVICE_ID_JOYPAD_R, BTN_ID_R1}, {"L2 Button", RETRO_DEVICE_ID_JOYPAD_L2, BTN_ID_L2}, {"R2 Button", RETRO_DEVICE_ID_JOYPAD_R2, BTN_ID_R2}, {NULL}, }, };