gameserv: ranked ladder rides StatServ's persisted counters, no separate store
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3 changed files with 156 additions and 51 deletions
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@ -37,25 +37,30 @@ const TOPICS: &[HelpEntry] = &[
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HelpEntry { cmd: "TOP", summary: "show the leaderboard", detail: "Syntax: \x02TOP [ttt|c4|chess]\x02\nShows the top ranked players for a game type (chess by default)." },
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];
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// account key (lowercased) -> that player's ladder across game types.
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type Ladder = HashMap<String, PlayerLadder>;
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// The ladder lives in the shared stat counters (StatServ's persistence), keyed
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// `game.<type>.<w|l|d>.<account>`. Nothing is stored in GameServ itself.
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fn counter_key(gtype: &str, kind: char, account: &str) -> String {
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format!("game.{gtype}.{kind}.{account}")
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}
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#[derive(Default)]
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struct PlayerLadder {
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display: String,
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by_type: HashMap<String, Stats>,
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// Materialise a player's record for one game type from a counter snapshot.
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fn read_stats(counters: &[(String, u64)], gtype: &str, account: &str) -> Stats {
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let get = |kind: char| {
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let key = counter_key(gtype, kind, account);
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counters.iter().find(|(k, _)| *k == key).map(|(_, v)| *v as u32).unwrap_or(0)
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};
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Stats { wins: get('w'), losses: get('l'), draws: get('d') }
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}
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pub struct GameServ {
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pub uid: String,
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games: HashMap<u64, Game>,
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ladder: Ladder,
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nextid: u64,
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}
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impl GameServ {
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pub fn new(uid: String) -> Self {
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Self { uid, games: HashMap::new(), ladder: Ladder::new(), nextid: 1 }
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Self { uid, games: HashMap::new(), nextid: 1 }
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}
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// A player's ranked identity: their account if registered, else their nick
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@ -64,15 +69,6 @@ impl GameServ {
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from.account.unwrap_or(from.nick)
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}
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// Get (creating if needed) a mutable ladder row, remembering the display name.
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fn stat(&mut self, account: &str, gtype: &str) -> &mut Stats {
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let pl = self.ladder.entry(account.to_lowercase()).or_default();
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if pl.display.is_empty() {
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pl.display = account.to_string();
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}
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pl.by_type.entry(gtype.to_string()).or_default()
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}
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fn do_challenge(&mut self, me: &str, from: &Sender, args: &[&str], ctx: &mut ServiceCtx, net: &dyn NetView) {
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let (Some(&target), Some(&game)) = (args.get(1), args.get(2)) else {
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ctx.notice(me, from.uid, "Syntax: CHALLENGE <nick> <ttt|c4|chess>");
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@ -230,26 +226,44 @@ impl GameServ {
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} else {
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g.acc_b.clone()
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};
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if g.a_reg && g.b_reg {
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// Ranked only when both sides are registered accounts (casual guest games
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// leave the ladder untouched). Record the outcome as monotonic counters —
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// StatServ persists them; points are derived on read.
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let ranked = g.a_reg && g.b_reg;
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if ranked {
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if winner_side == "draw" {
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self.stat(&g.acc_a, &g.gtype).draws += 1;
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self.stat(&g.acc_b, &g.gtype).draws += 1;
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ctx.count(counter_key(&g.gtype, 'd', &g.acc_a));
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ctx.count(counter_key(&g.gtype, 'd', &g.acc_b));
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} else {
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let (wacc, lacc) = if a_won { (g.acc_a.clone(), g.acc_b.clone()) } else { (g.acc_b.clone(), g.acc_a.clone()) };
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let w = self.stat(&wacc, &g.gtype);
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w.wins += 1;
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w.points += 10;
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let l = self.stat(&lacc, &g.gtype);
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l.losses += 1;
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l.points = (l.points - 8).max(0);
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let (wacc, lacc) = if a_won { (&g.acc_a, &g.acc_b) } else { (&g.acc_b, &g.acc_a) };
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ctx.count(counter_key(&g.gtype, 'w', wacc));
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ctx.count(counter_key(&g.gtype, 'l', lacc));
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}
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}
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// The counter bumps land AFTER this command, so a snapshot here is pre-game;
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// fold in this game's delta so the pushed rank already reflects the result.
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let counters = net.stat_counters();
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let with_delta = |account: &str, is_a: bool| -> Stats {
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let mut s = read_stats(&counters, &g.gtype, account);
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if ranked {
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if winner_side == "draw" {
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s.draws += 1;
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} else if a_won == is_a {
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s.wins += 1;
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} else {
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s.losses += 1;
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}
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}
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s
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};
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push_state(&g, me, net, ctx);
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if g.a_reg {
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push_stats(&self.ladder, &g.acc_a, &g.nick_a, me, net, ctx);
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let s = with_delta(&g.acc_a, true);
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push_stats(&counters, &g.acc_a, &g.nick_a, me, net, ctx, Some((&g.gtype, &s)));
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}
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if g.b_reg {
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push_stats(&self.ladder, &g.acc_b, &g.nick_b, me, net, ctx);
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let s = with_delta(&g.acc_b, false);
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push_stats(&counters, &g.acc_b, &g.nick_b, me, net, ctx, Some((&g.gtype, &s)));
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}
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}
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@ -277,16 +291,17 @@ impl GameServ {
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ctx.notice(me, from.uid, "Log in or specify a nick.");
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return;
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};
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push_stats(&self.ladder, &who, from.nick, me, net, ctx); // machine lines for the UI
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let counters = net.stat_counters();
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push_stats(&counters, &who, from.nick, me, net, ctx, None); // machine lines for the UI
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ctx.notice(me, from.uid, format!("\x02{who}\x02 — classement Jeux"));
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let mut any = false;
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let pl = self.ladder.get(&who.to_lowercase());
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for ty in TYPES {
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if let Some(s) = pl.and_then(|p| p.by_type.get(ty)) {
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let s = read_stats(&counters, ty, &who);
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if s.any() {
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any = true;
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ctx.notice(me, from.uid, format!(
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" \x02{}\x02 \x02{}\x02 — {} pts ({}V {}D {}N)",
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board::type_label(ty), s.rank(), s.points, s.wins, s.losses, s.draws
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board::type_label(ty), s.rank(), s.points(), s.wins, s.losses, s.draws
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));
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}
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}
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@ -301,10 +316,23 @@ impl GameServ {
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ctx.notice(me, from.uid, "Unknown game. Use \x02TOP ttt|c4|chess\x02.");
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return;
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}
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let mut all: Vec<(&str, &Stats)> = self.ladder.values()
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.filter_map(|pl| pl.by_type.get(&ty).filter(|s| s.points > 0).map(|s| (pl.display.as_str(), s)))
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.collect();
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all.sort_by_key(|&(_, s)| std::cmp::Reverse(s.points));
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// Aggregate the per-account w/l/d counters for this game type.
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let counters = net.stat_counters();
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let prefix = format!("game.{ty}.");
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let mut map: HashMap<String, Stats> = HashMap::new();
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for (k, v) in &counters {
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let Some(rest) = k.strip_prefix(&prefix) else { continue };
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let Some((kind, acct)) = rest.split_once('.') else { continue };
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let e = map.entry(acct.to_string()).or_default();
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match kind {
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"w" => e.wins = *v as u32,
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"l" => e.losses = *v as u32,
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"d" => e.draws = *v as u32,
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_ => {}
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}
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}
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let mut all: Vec<(String, Stats)> = map.into_iter().filter(|(_, s)| s.points() > 0).collect();
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all.sort_by_key(|(_, s)| std::cmp::Reverse(s.points()));
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push_tag(me, net, from.nick, &format!("GS$TOPSTART {ty}"), ctx);
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if all.is_empty() {
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ctx.notice(me, from.uid, format!("Classement \x02{}\x02 vide. Sois le premier à gagner !", board::type_label(&ty)));
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@ -313,8 +341,8 @@ impl GameServ {
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ctx.notice(me, from.uid, format!("\x02Classement {} :\x02", board::type_label(&ty)));
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for (rank, (acc, s)) in all.iter().take(10).enumerate() {
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let rank = rank + 1;
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ctx.notice(me, from.uid, format!("{rank:2}. {acc:<16} {} {} pts", s.rank(), s.points));
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push_tag(me, net, from.nick, &format!("GS$TOPROW {ty} {rank} {acc} {} {}", s.rank(), s.points), ctx);
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ctx.notice(me, from.uid, format!("{rank:2}. {acc:<16} {} {} pts", s.rank(), s.points()));
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push_tag(me, net, from.nick, &format!("GS$TOPROW {ty} {rank} {acc} {} {}", s.rank(), s.points()), ctx);
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}
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}
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}
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@ -354,12 +382,16 @@ fn push_state(g: &Game, me: &str, net: &dyn NetView, ctx: &mut ServiceCtx) {
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push_one(g, 1, "", me, net, ctx);
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}
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// One GS$ stats line per game type (for the client's rank strip / profile badge).
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fn push_stats(ladder: &Ladder, account: &str, to_nick: &str, me: &str, net: &dyn NetView, ctx: &mut ServiceCtx) {
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let pl = ladder.get(&account.to_lowercase());
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// One GS$ stats line per game type (for the client's rank strip / profile badge),
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// read from the shared counter snapshot. `override_ty` lets a just-finished game
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// show its post-game record even though the counter bump hasn't landed yet.
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fn push_stats(counters: &[(String, u64)], account: &str, to_nick: &str, me: &str, net: &dyn NetView, ctx: &mut ServiceCtx, override_ty: Option<(&str, &Stats)>) {
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for ty in TYPES {
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let s = pl.and_then(|p| p.by_type.get(ty)).cloned().unwrap_or_default();
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let payload = format!("GS$ {} {} r={} p={} w={} l={} d={}", account, ty, s.rank(), s.points, s.wins, s.losses, s.draws);
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let s = match override_ty {
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Some((oty, os)) if oty == ty => os.clone(),
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_ => read_stats(counters, ty, account),
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};
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let payload = format!("GS$ {} {} r={} p={} w={} l={} d={}", account, ty, s.rank(), s.points(), s.wins, s.losses, s.draws);
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push_tag(me, net, to_nick, &payload, ctx);
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}
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}
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@ -397,3 +429,32 @@ impl Service for GameServ {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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// The ladder is materialised from the shared counters; points derive from w/l.
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#[test]
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fn ladder_reads_counters_and_derives_points() {
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let counters = vec![
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("game.chess.w.Reverse".to_string(), 5u64),
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("game.chess.l.Reverse".to_string(), 2u64),
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("game.chess.d.Reverse".to_string(), 1u64),
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];
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let s = read_stats(&counters, "chess", "Reverse");
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assert_eq!((s.wins, s.losses, s.draws), (5, 2, 1));
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assert_eq!(s.points(), 34, "10*5 - 8*2");
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assert_eq!(s.rank(), "Bronze");
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// A different game type is a separate ladder (empty here).
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let c4 = read_stats(&counters, "c4", "Reverse");
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assert!(!c4.any());
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// Losses alone floor points at 0.
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let loser = read_stats(&[("game.ttt.l.Sad".to_string(), 9)], "ttt", "Sad");
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assert_eq!(loser.points(), 0);
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assert_eq!(counter_key("c4", 'w', "Bob"), "game.c4.w.Bob");
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}
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}
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