Both ran scram verify_plain (~1s PBKDF2 at 1.2M iters) inline under the engine
lock, freezing the whole daemon per login. Add NetAction::DeferAuthenticate +
AuthThen continuation + ctx.defer_authenticate, mirroring DeferPassword: the
module/SASL path fetches the verifier cheaply and defers; the link layer runs
verify_plain on spawn_blocking, then Engine::complete_authenticate finishes the
login (IDENTIFY reuses the same ctx helpers, so its login/AJOIN/vhost/memo
side-effects are unchanged). Tests resolve the defer inline (cfg(test)). The
gRPC web-login path was already fixed; no login path stalls services now.
(GHOST/DROP/CERT/GROUP still verify inline but are rare account ops, not logins.)
!deop with no target deops the caller, but peace_blocks compared the target's
access rank to the caller's — equal for self — so PEACE refused it with 'you
can't act against someone with equal or higher access.' Exempt the self case
(target uid == caller uid) in peace_blocks: acting on yourself isn't acting
against anyone, so you can always drop your own status. Covers DEOP/DEVOICE and
the kick/ban paths too.
The earlier StatsSet fix persisted only the shared namespaced counters. The
per-channel BOTSTATS view (lines seen + top talkers, from /statserv #chan) lived
on the LiveChannel struct, which is rebuilt from each burst — so it reset to zero
on restart. Move it to a name-keyed Network.chan_activity map (independent of live
membership, seedable before the burst) and carry it in the StatsSet snapshot
(new serde-default `channels` field) alongside the counters. Reworded the
notice from 'seen this session' now that it persists.
Problem 1: an assigned bot joined via IJOIN with no status mode, so it had no
+o. Join it with the 4-param IJOIN form (ts 1, mode o) so it's opped, matching
Anope's default bot modes (+o), and exempt bots from SECUREOPS/RESTRICTED so the
op is never stripped.
Problem 2: the shared stat counters lived only in memory, so a restart wiped
them. Snapshot them to the log (StatsSet event, folded into NetData + compaction)
periodically and on shutdown, and reseed the live registry from the log at
startup. Live gauges (online counts) stay re-derived, not stored.
Services IJOIN was ':<uid> IJOIN <chan>' with no membership id, but InspIRCd
requires <chan> <membid> (min 2 params). On link the ircd rejected the whole
server connection with 'Insufficient parameters' the moment a BotServ bot joined
its assigned channel, splitting services. Add a monotonic membid, matching how
InspIRCd itself sends IJOIN. Validated against a real InspIRCd 4 with production
data: full burst to ENDBURST, all bot IJOINs accepted, no split.
Mode locks were char-only, so Anope FLOOD/JOINFLOOD locks were dropped on
migration. Carry a value per locked param-mode through the event log, MLOCK
parsing/display, drift enforcement, compaction, and the Anope importer, so a
migrated network keeps its flood protection verbatim.
REGISTER was rate-limited but RESEND and RESETPASS weren't — anyone could
repeatedly request confirmation/reset codes for any account with an address
on file, flooding the victim's inbox and burning the service's sender
reputation. A per-account 60s cooldown (code_issue_wait, mirroring the vhost
request throttle) now gates both paths; guessing was already infeasible
(2^40 code + 5-try limit), so this closes the abuse, not an auth hole.
SQUIT arrives once for a splitting server (by SID), but a hub takes its
whole subtree with it — users behind downstream servers were left as stale
state. The parser now distinguishes a sourced downstream SERVER (tracked
with its parent) from the unsourced uplink handshake, the engine keeps the
SID->parent tree, and a SQUIT forgets every user across the departed
server's subtree. Tree is rebuilt each link. Wire formats verified against
the InspIRCd 4 m_spanningtree source.
A netsplit is signalled once via SQUIT, not as a QUIT per user, so every
user behind the departed server lingered in services' state — stale
sessions, session-limit slots, and channel memberships. The parser now
surfaces ServerSplit and the engine forgets every uid carrying that
server's SID prefix, leaving other servers' users untouched.
KILL was never parsed, so a killed user lingered in services' state (stale
session, session-limit slot, channel membership) and a killed services bot
vanished for good. The parser now surfaces UserKilled; a killed real user is
forgotten like a QUIT (shared forget_user helper), while a killed bot is
dropped and reconciled so it is reintroduced and rejoins its channels.