orbit/public/plugins/third
Jean 4f95f0ea66
Theme the games panel instead of hardcoded dark colours
The panel referenced its own token names (--bg2/--tx/--tx-dim/--ac/--card)
that don't exist in the app, so it always fell back to hardcoded dark
values — mismatched on the light and Night-orange/green themes. Alias
those tokens to the app's theme tokens (--bg / --ink / --muted / --accent
/ --bg-soft-2) at the panel root, fix the active white-overlay fills that
vanished on light backgrounds (rows, input, toast), map the accept action
to --online, and soften the shadows. The panel now follows the active
theme; the game-piece colours (X/O, chess, Connect-4) stay as-is.
2026-07-11 01:59:55 +00:00
..
orbit-clock.js clock: fix clipped digits — line-height 1 measured too short for the glyphs 2026-07-07 17:06:07 +00:00
orbit-copy.js plugins: consolidate under third/, run the clock fully sandboxed 2026-07-07 13:42:33 +00:00
orbit-demo.js plugins: consolidate under third/, run the clock fully sandboxed 2026-07-07 13:42:33 +00:00
orbit-games.js Theme the games panel instead of hardcoded dark colours 2026-07-11 01:59:55 +00:00
orbit-hello.js sandbox: add orbit.command + orbit.shortcut; harden ui.claim 2026-07-07 18:32:44 +00:00
orbit-invite.js plugins: consolidate under third/, run the clock fully sandboxed 2026-07-07 13:42:33 +00:00
orbit-navbar.js chore: tidy comments and examples 2026-07-08 01:08:44 +00:00
orbit-radio.js sandbox: add a plugin SDK (orbit.panel + orbit.el) so rich plugins just work 2026-07-07 18:11:35 +00:00
orbit-sandbox-demo.js plugins: consolidate under third/, run the clock fully sandboxed 2026-07-07 13:42:33 +00:00